game_loop nearly done
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@@ -9,6 +9,8 @@ extends CanvasLayer
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signal next_request
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signal next_slide
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@@ -29,8 +31,7 @@ func _ready() -> void:
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confirmation_dialog.hide()
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self.get_node("UI/UpperContainer").hide()
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self.get_node("UI/SkipContainer").hide()
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pass
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#Requests next when the Next Button is pressed
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@@ -38,18 +39,21 @@ func _on_next_pressed():
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next_request.emit()
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#Requests next when the space key is pressed
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func _input(event):
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if event is InputEventKey and event.is_action_released("ui_accept"):
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next_request.emit()
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#Makes sure fading transitions are done before approving a next request
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func _on_next_request():
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if Globals.is_transitioning == false:
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next_slide.emit()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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