game_loop nearly done
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@@ -3,6 +3,8 @@ extends Node
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var is_transitioning = false
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var day_count = 1
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var daily_patient_limit = 2
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var dialogue_intro = load("res://Dialogues/intro.dialogue")
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var dialogue_recovery = load("res://Dialogues/recovery.dialogue")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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