entities WIP
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@@ -217,15 +217,11 @@ func descend_floor(): #Descends to next floor
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room_assets.backwall_animation.play("going_down_2")
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await room_assets.backwall_animation.animation_finished
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#Updating middle screen info
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middle_screen.update(Globals.day_count, Globals.floor_count, Globals.accurate_diagnoses, Globals.diagnoses_quota)
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Patient.entities_current_floor.clear() #Rerandomizing entities list at every floor
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#Updating journal symptoms
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journal_layer.update_journal(Globals.floor_count)
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for node in [middle_screen, computer, console_screen, journal_layer]:
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node.reset() #Resetting the scene
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#Hiding screen messages
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computer.screen.hide()
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console_screen.hide()
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#Autosaving
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main.save_game(0)
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@@ -236,6 +232,6 @@ func descend_floor(): #Descends to next floor
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#Resets to initial state
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func reset():
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for node in [patient, supervisor, journal_layer, computer, console_screen, release, terminate,
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for node in [patient, supervisor, journal_layer, computer, console_screen, middle_screen, release, terminate,
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green_button, red_button, room_assets]:
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node.reset()
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