entities WIP
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+4
-5
@@ -65,10 +65,10 @@ func _on_new_game_pressed():
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Patient.patient_list[i] = Patient.og_patient_list[i]
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Patient.its_list = Patient.og_its_list
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Patient.entities_list = Patient.og_entities_list
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Patient.entities_current_floor.clear()
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Patient.patients_seen.clear()
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Patient.its_seen.clear()
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Patient.entities_seen.clear()
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$ScreeningDesk.journal_layer.update_journal(-1)
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# DISABLED FOR NOW SINCE THERE'S NO INTRO ANYMORE
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#Offering to skip the introduction
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#var choice_text = "Do you wish to skip the introduction ?"
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@@ -99,11 +99,8 @@ func start_day():
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await get_tree().create_timer(1.0).timeout
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#Setting up new patient
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$ScreeningDesk.middle_screen.update(Globals.day_count, Globals.floor_count, Globals.accurate_diagnoses, Globals.diagnoses_quota)
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for scene in [$ScreeningDesk, UI.its_game_over]: #Resetting scenes
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for scene in [$ScreeningDesk, UI.its_game_over, UI.entity_game_over]: #Resetting scenes
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scene.reset()
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$ScreeningDesk.journal_layer.update_journal(Globals.floor_count) #Updating Journal
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#Transitioning to the screening desk
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scenes_to_hide = scenes_to_show
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@@ -132,6 +129,7 @@ func save_game(save_slot_number:int):
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"patients_seen": Patient.patients_seen,
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"its_seen": Patient.its_seen,
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"entities_seen": Patient.entities_seen,
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"entities_current_floor": Patient.entities_current_floor,
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"save_date": Globals.get_save_date()
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}
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#Creating save file
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@@ -188,6 +186,7 @@ func load_game(load_slot_number:int):
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Patient.patients_seen = load_data["patients_seen"]
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Patient.its_seen = load_data["its_seen"]
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Patient.entities_seen = load_data["entities_seen"]
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Patient.entities_current_floor = load_data["entities_current_floor"]
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else:
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print("Failed to parse Loading Data.")
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