Envoi sur GitHub du projet updated
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@@ -2,14 +2,11 @@
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class_name DialogueResponse extends RefCounted
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const _DialogueConstants = preload("./constants.gd")
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## The ID of this response
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var id: String
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## The internal type of this dialogue object, always set to [code]TYPE_RESPONSE[/code].
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var type: String = _DialogueConstants.TYPE_RESPONSE
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var type: String = DMConstants.TYPE_RESPONSE
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## The next line ID to use if this response is selected by the player.
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var next_id: String = ""
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@@ -17,6 +14,9 @@ var next_id: String = ""
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## [code]true[/code] if the condition of this line was met.
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var is_allowed: bool = true
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## The original condition text.
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var condition_as_text: String = ""
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## A character (depending on the "characters in responses" behaviour setting).
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var character: String = ""
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@@ -48,6 +48,7 @@ func _init(data: Dictionary = {}) -> void:
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text_replacements = data.text_replacements
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tags = data.tags
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translation_key = data.translation_key
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condition_as_text = data.condition_as_text
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func _to_string() -> String:
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