Text Settings done

This commit is contained in:
2025-06-16 23:31:04 +02:00
parent 2515716591
commit 319d7ae1e8
8 changed files with 422 additions and 166 deletions
+68 -14
View File
@@ -43,6 +43,9 @@ func _ready() -> void:
UI.connect("main_menu_pressed", self._on_main_menu_pressed)
screening_desk.connect("recovery_pressed", self._on_recovery_pressed)
UI.connect("text_value_changed", self._on_text_value_changed)
UI.connect("auto_value_changed", self._on_auto_value_changed)
#Updating Save/Load Slots Information based on Existing Saves
update_slots()
@@ -73,7 +76,7 @@ func play_intro():
TransitionScreen.transition("big", [$TextScreens, $TextScreens/MarginContainer, text_container.get_child(4), UI, UI.get_node("UI/SkipContainer")], [$DialogueScreens])
await TransitionScreen.transition_finished
$DialogueScreens.start_balloon(Globals.dialogue_intro, "start")
start_balloon("big", Globals.dialogue_intro, "start")
await DialogueManager.dialogue_ended
#Starting the day
@@ -84,6 +87,9 @@ func play_intro():
#Starts the day
func start_day():
#Hiding Menu for cinematic impact
UI.get_node("UI/UpperContainer").hide()
#Transitioning to day screen
$TextScreens/Day.text = "[center]DAY " + str(Globals.day_count) + "[/center]"
@@ -91,10 +97,12 @@ func start_day():
var scenes_to_show: Array[Node] = [$TextScreens, $TextScreens/Day]
TransitionScreen.transition("big", scenes_to_hide, scenes_to_show)
await TransitionScreen.transition_finished
await get_tree().create_timer(3.0).timeout
await get_tree().create_timer(2.0).timeout
#Transitioning to the screening desk
TransitionScreen.transition("big", [$TextScreens, $TextScreens/Day], [$ScreeningDesk, $ScreeningDesk.alone_controls, UI, UI.get_node("UI/UpperContainer")])
scenes_to_hide = scenes_to_show
scenes_to_show = [$ScreeningDesk, $ScreeningDesk.alone_controls, UI, UI.get_node("UI/UpperContainer")]
TransitionScreen.transition("big", scenes_to_hide, scenes_to_show)
await TransitionScreen.transition_finished
#Setting up new patient
@@ -112,7 +120,7 @@ func _on_recovery_pressed():
await TransitionScreen.transition_finished
#End of day dialogue
$DialogueScreens.start_balloon(Globals.dialogue_recovery, "end_of_day_" + str(Globals.day_count))
start_balloon("big", Globals.dialogue_recovery, "end_of_day_" + str(Globals.day_count))
await DialogueManager.dialogue_ended
#Start of the next day
@@ -157,16 +165,14 @@ func save_game(save_slot_number:int):
#Loads save file from the selected load slot
func load_game(load_slot_number:int):
#CLeaning balloons
$DialogueScreens.clean_balloon()
$ScreeningDesk.clean_balloon()
#CLearing balloon
clear_balloon()
#Hiding loading menus and masks
TransitionScreen.mask.visible = false
UI.get_node("UI/Menu").hide()
UI.get_node("UI/UpperContainer").hide()
UI.get_node("UI/Load").hide()
UI.get_node("UI/LoadTitle").hide()
#Opening save file
var file = FileAccess.open("res://Saves/save_" + str(load_slot_number) + ".json", FileAccess.READ)
@@ -207,9 +213,8 @@ func _on_main_menu_pressed():
#Removing mask
TransitionScreen.mask.visible = false
#Cleaning balloons
$DialogueScreens.clean_balloon()
$ScreeningDesk.clean_balloon()
#Clearing balloon
clear_balloon()
#Hiding menus
UI.get_node("UI/Menu").hide()
@@ -232,10 +237,8 @@ func update_slots():
#Retrieves save and load slots
var save_slot_path = "UI/Save/MarginContainer/VBoxContainer/SaveSlot" + str(save_number)
var load_slot_path = "UI/Load/MarginContainer/VBoxContainer/LoadSlot" + str(save_number)
var load_title_slot_path = "UI/LoadTitle/MarginContainer/VBoxContainer/LoadSlot" + str(save_number)
var save_slot = UI.get_node(save_slot_path)
var load_slot = UI.get_node(load_slot_path)
var load_title_slot = UI.get_node(load_title_slot_path)
#Retrieves save path
var save_path = "res://Saves/save_" + str(save_number) + ".json"
@@ -251,6 +254,57 @@ func update_slots():
print(load_data)
save_slot.text = "DAY " + str(load_data["day_count"]) + ", PATIENT " + str(load_data["patient_count"]) + "\nSAVE DATE : " + str(load_data["save_date"])
load_slot.text = save_slot.text
load_title_slot.text = save_slot.text
else:
print("Failed to parse Loading Data.")
#Starts a balloon dialogue
func start_balloon(panel_size:String, dialogue_resource: Resource, start_title: String):
#Clearing previous balloon
clear_balloon()
#Instantiating a custom balloon
var Balloon: Resource = load("res://Dialogues/balloon_" + panel_size + ".tscn")
balloon = Balloon.instantiate()
get_tree().current_scene.add_child(balloon)
#Connects emotion signals if needed
if panel_size == "small":
DialogueManager.got_dialogue.connect($ScreeningDesk._change_emotion)
DialogueManager.got_dialogue.connect($ScreeningDesk._recording_text)
#Applies text settings to the balloon
balloon.dialogue_label.seconds_per_step = UI.text_speed
#balloon.dialogue_line.time = UI.auto_speed
#Starts dialogue
balloon.start(dialogue_resource, start_title)
#Clearing balloon
func clear_balloon():
#Clearing Previous Balloon
if is_instance_valid(balloon):
balloon.queue_free()
#Disconnecting emotion signals
if DialogueManager.is_connected("got_dialogue", $ScreeningDesk._change_emotion):
DialogueManager.disconnect("got_dialogue", $ScreeningDesk._change_emotion)
if DialogueManager.is_connected("got_dialogue", $ScreeningDesk._recording_text):
DialogueManager.disconnect("got_dialogue", $ScreeningDesk._recording_text)
#Changes text_speed value
func _on_text_value_changed():
if is_instance_valid(balloon):
balloon.dialogue_label.seconds_per_step = UI.text_speed
#Changes auto_speed value
func _on_auto_value_changed():
if is_instance_valid(balloon):
#balloon.dialogue_line.time = UI.auto_speed
pass