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@@ -5,27 +5,3 @@ var balloon: Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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self.hide()
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func start_balloon(dialogue_resource: Resource, start_title: String):
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#Freeing Previous Balloon and Disconnecting DialogueManager signals
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clean_balloon()
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#Instantiating a custom balloon
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var balloon_path = "res://Dialogues/balloon_big.tscn"
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var Balloon: Resource = load(balloon_path)
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balloon = Balloon.instantiate()
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get_tree().current_scene.add_child(balloon)
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#Starting dialogue
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balloon.start(dialogue_resource, start_title)
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func clean_balloon():
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#Freeing Previous Balloon
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if is_instance_valid(balloon):
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balloon.queue_free()
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