end_of_day dialogues
This commit is contained in:
+18
-3
@@ -1,13 +1,16 @@
|
||||
extends CanvasLayer
|
||||
|
||||
signal new_game_pressed
|
||||
|
||||
signal load_pressed
|
||||
signal settings_pressed
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
self.get_node("TitleScreen/MenuContainer/NewGame").pressed.connect(_on_new_game_pressed)
|
||||
self.get_node("TitleScreen/MenuContainer/QuitGame").pressed.connect(_on_quit_game_pressed)
|
||||
$TitleScreen/MenuContainer/NewGame.pressed.connect(_on_new_game_pressed)
|
||||
$TitleScreen/MenuContainer/Load.pressed.connect(_on_load_pressed)
|
||||
$TitleScreen/MenuContainer/Settings.pressed.connect(_on_settings_pressed)
|
||||
$TitleScreen/MenuContainer/QuitGame.pressed.connect(_on_quit_game_pressed)
|
||||
self.hide()
|
||||
pass
|
||||
|
||||
@@ -25,5 +28,17 @@ func _on_new_game_pressed() -> void:
|
||||
|
||||
|
||||
|
||||
func _on_load_pressed() -> void:
|
||||
load_pressed.emit()
|
||||
pass
|
||||
|
||||
|
||||
|
||||
func _on_settings_pressed() -> void:
|
||||
settings_pressed.emit()
|
||||
pass
|
||||
|
||||
|
||||
|
||||
func _on_quit_game_pressed():
|
||||
get_tree().quit()
|
||||
|
||||
Reference in New Issue
Block a user