entity 01 WIP
This commit is contained in:
@@ -5,3 +5,4 @@ profession="Metallurgist"
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psychiatric_assessment="SUICIDAL IDEATIONS"
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abnormal_symptoms="SOMATIC HALLUCINATIONS"
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status="random"
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type="patient"
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@@ -5,3 +5,4 @@ profession="Violinist"
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psychiatric_assessment="AUDITORY HALLUCINATIONS"
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abnormal_symptoms="SUICIDAL IDEATIONS"
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status="random"
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type="patient"
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@@ -5,3 +5,4 @@ profession="Kinesiotherapist"
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psychiatric_assessment="MEGALOMANIAC DELUSIONS"
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abnormal_symptoms="AUDITORY HALLUCINATIONS"
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status="random"
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type="patient"
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@@ -5,3 +5,4 @@ profession="Art student"
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psychiatric_assessment="SELF-MUTILATION\n\nSOMATIC HALLUCINATIONS"
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abnormal_symptoms="SUICIDAL IDEATIONS"
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status="random"
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type="patient"
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@@ -5,3 +5,4 @@ profession="Vineyard Owner"
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psychiatric_assessment="SUICIDAL IDEATIONS"
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abnormal_symptoms="AUDITORY HALLUCINATIONS"
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status="random"
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type="patient"
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@@ -5,3 +5,4 @@ profession="Unemployed"
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psychiatric_assessment="MYSTICAL DELUSIONS\n\nMEGALOMANIAC DELUSIONS\n\nAUDITORY HALLUCINATIONS"
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abnormal_symptoms="PERSECUTORY DELUSIONS"
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status="random"
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type="patient"
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@@ -5,3 +5,4 @@ profession="College Teacher"
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psychiatric_assessment="PERSECUTORY DELUSIONS\n\nMEGALOMANIAC DELUSIONS"
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abnormal_symptoms="AUDITORY HALLUCINATIONS"
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status="random"
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type="patient"
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@@ -5,3 +5,4 @@ profession="Musician"
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psychiatric_assessment="MEGALOMANIAC DELUSIONS\n\nMYSTICAL DELUSIONS\n\nMANIA"
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abnormal_symptoms="SOMATIC HALLUCINATIONS"
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status="random"
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type="patient"
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@@ -5,3 +5,4 @@ profession="Social care worker"
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psychiatric_assessment="AUDITORY HALLUCINATIONS\n\nPERSECUTORY DELUSIONS"
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abnormal_symptoms="SOMATIC HALLUCINATIONS"
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status="random"
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type="patient"
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@@ -5,3 +5,4 @@ profession="IT Engineer"
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psychiatric_assessment="SUICIDAL IDEATIONS\n\nAUDITORY HALLUCINATIONS"
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abnormal_symptoms="SOMATIC HALLUCINATIONS"
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status="random"
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type="patient"
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@@ -1,104 +0,0 @@
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~ start
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13,14,15,21,22,23,24])
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do Globals.release_display.emit("[color=orange_red]ERROR[/color]")
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do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]")
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set Globals.buttons_activated = false
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[#neutral] It remains silent. You discern no visible movement. It does not seem to be breathing.
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[#neutral] It is smiling.
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~ part_1
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- Who are you ? What is your name ? [if Patient.dialog_tree[11] == "not_asked"]
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set Patient.dialog_tree[11] = "asked"
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[#neutral] It does not answer.
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=> part_1
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- What is your profession ? [if Patient.dialog_tree[12] == "not_asked"]
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set Patient.dialog_tree[12] = "asked"
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[#neutral] It is smiling.
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=> part_1
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- Why were you jailed here ? What happened ? [if Patient.dialog_tree[13] == "not_asked"]
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set Patient.dialog_tree[13] = "asked"
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[#neutral] It produces no sound.
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=> part_1
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- Why are you naked ? [if Patient.dialog_tree[14] == "not_asked"]
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set Patient.dialog_tree[14] = "asked"
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[#neutral] It does not move.
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=> part_1
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- Why are you smiling ? [if Patient.dialog_tree[15] == "not_asked"]
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set Patient.dialog_tree[15] = "asked"
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[#smiling] Its mouth opened. It is watching you.
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=> part_2
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~ part_2
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- Listen, if you want me to help you, you need to answer me. [if Patient.dialog_tree[21] == "not_asked"]
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set Patient.dialog_tree[21] = "asked"
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[#smiling] It is watching you.
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=> part_2
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- How did you even get past pre-screening ? [if Patient.dialog_tree[22] == "not_asked"]
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set Patient.dialog_tree[22] = "asked"
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[#smiling] It is watching you.
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=> part_2
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- Answer my question. Why are you smiling ? [if Patient.dialog_tree[23] == "not_asked"]
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set Patient.dialog_tree[23] = "asked"
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[#happy] It reacts. It seems fixated on you.
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=> part_3
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- Can you talk ? Do you want to communicate with hand signs ? [if Patient.dialog_tree[24] == "not_asked"]
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set Patient.dialog_tree[24] = "asked"
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[#smiling] It is watching you.
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=> part_2
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~ part_3
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- I said. Why. Are. You. SMILING ?
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[#laughing] Its mouth widens into a dark-red abyss void of human features.
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[#laughing] It smiles.
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=> part_4
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~ part_4
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- WHY. ARE. YOU. SMILING ???
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[#elated] It distorts into an impossible grin.
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[#elated] It is pleased.
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=> part_5
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~ part_5
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It That Smiles: [#angry] ...... [color=red] I... WANT... YOU. [/color]
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=> part_end
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~ part_end
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do Globals.release_display.emit("[color=dark_green]RELEASE[/color]")
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do Globals.terminate_display.emit("[color=dark_red]TERMINATE[/color]")
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set Globals.buttons_activated = true
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do Globals.console_message.emit("[color=dark_orange]ALLOTED ASSESSMENT TIME ELAPSED[/color]\n\n[color=orange_red]PLEASE MAKE A DECISION[/color]")
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=> END
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~ terminate
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do Globals.color_change.emit("red")
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[#angry] Its gaze stays fixated on you as the doors close.
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do Globals.clear_patient.emit("terminate")
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do UI.save_slot_pressed.emit(0)
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=> END
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~ release
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do Globals.color_change.emit("green")
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[#angry] Its gaze stays fixated on you as the doors close.
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do Globals.clear_patient.emit("release")
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do UI.save_slot_pressed.emit(0)
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=> END
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@@ -1,16 +0,0 @@
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[remap]
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importer="dialogue_manager"
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importer_version=15
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type="Resource"
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uid="uid://bmt1kxjf11qum"
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path="res://.godot/imported/patient_its_00.dialogue-d6d4a1fa800b2cafd3a9bd8a8f47957e.tres"
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[deps]
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source_file="res://Dialogues/Patients/patient_its_00.dialogue"
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dest_files=["res://.godot/imported/patient_its_00.dialogue-d6d4a1fa800b2cafd3a9bd8a8f47957e.tres"]
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[params]
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defaults=true
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@@ -1,7 +0,0 @@
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initial_emotion="neutral"
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name="???????"
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age="??"
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profession="????????????"
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psychiatric_assessment="??????????????"
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abnormal_symptoms="UNNATURAL BEHAVIOUR"
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status="abnormal"
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@@ -1,71 +0,0 @@
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~ start
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13,14])
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The patient gives you a worried look.
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Musaka Rahata: [#worried] Who are you ? Can you help me ?
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Musaka Rahata: [#worried] Please, I need help !
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~ part_1
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- How did you end up here ? Tell me what happened. [if Patient.dialog_tree[11] == "not_asked"]
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set Patient.dialog_tree[11] = "asked"
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do Patient.marker[1] += 1
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Musaka Rahata: [#worried] I was feeling really bad, I wanted to end it all.
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Musaka Rahata: [#sad] I cut my wrists open. My parents found me in the bathtub, they called for help.
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Musaka Rahata: [#worried] I was brought to the hospital, but then I ended up here, I don't know why !
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=> part_1
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- Are you currently having any suicidal ideas ? [if Patient.dialog_tree[12] == "not_asked"]
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set Patient.dialog_tree[12] = "asked"
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do Patient.marker[1] += 1
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Musaka Rahata: [#sad] ... I do. It's all I can think about.
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=> part_1
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- Do you feel safe here ? Is there anyone, anything that may want to harm you ? [if Patient.dialog_tree[13] == "not_asked"]
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set Patient.dialog_tree[13] = "asked"
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do Patient.marker[1] += 1
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Musaka Rahata: [#depressed] ... None other than myself.
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Musaka Rahata: [#crying] I am so tired. I just want it to end.
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=> part_1
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- I can help you, as long as you answer my questions truthfully. [if Patient.dialog_tree[14] == "not_asked"]
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set Patient.dialog_tree[14] = "asked"
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do Patient.marker[1] += 1
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Musaka Rahata: [#itthatsmiles1] Really ?? I'm so glad ! Ask your questions !
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=> part_2
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~ part_2
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- Do you hear any voices, anyone talking to you ? Whispering in your ear ?
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=> part_end
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- Your file says you're in college. What is your field of study ?
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=> part_end
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- Are you feeling any strange sensations in your body or on your skin ?
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=> part_end
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- Tell me more about your suicidal ideas. Do you have any plans, any scenarios to commit suicide ?
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=> part_end
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~ part_end
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[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
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It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
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do UI.its_game_over.reveal()
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=> END
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~ terminate
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Musaka Rahata: [#itthatsmiles2] [color=red]I... WILL... HAVE... YOU.[/color]
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do Globals.color_change.emit("red")
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do Globals.clear_patient.emit("terminate")
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=> END
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~ release
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Musaka Rahata: [#itthatsmiles2] [color=red]I... WILL... HAVE... YOU.[/color]
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do Globals.color_change.emit("green")
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do Globals.clear_patient.emit("release")
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=> END
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@@ -1,16 +0,0 @@
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[remap]
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importer="dialogue_manager"
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importer_version=15
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type="Resource"
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uid="uid://dcwirg4wu1ukm"
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path="res://.godot/imported/patient_its_01.dialogue-f83c6f2891c443f319947666048650c0.tres"
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[deps]
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source_file="res://Dialogues/Patients/patient_its_01.dialogue"
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dest_files=["res://.godot/imported/patient_its_01.dialogue-f83c6f2891c443f319947666048650c0.tres"]
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[params]
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defaults=true
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@@ -1,7 +0,0 @@
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initial_emotion="worried"
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name="Musaka Rahata"
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age="22"
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profession="College Student"
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psychiatric_assessment="SUICIDAL IDEATIONS"
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abnormal_symptoms="UNNATURAL BEHAVIOUR"
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status="abnormal"
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@@ -1,69 +0,0 @@
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~ interfloor_0
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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Prime Supervisor Loeveth: [#neutral] Greetings, employee. I am Prime Supervisor Loeveth. I shall be overseeing your efforts in this facility.
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Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be overstated. Would you like one last reminder of your duties ?
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- Yes, my memory could use some refreshing.
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=> END
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- It's fine, I already know what to do.
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=> END
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=> END
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~ interfloor_1
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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Prime Supervisor: Well done, employee. You are showing great promise.
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Prime Supervisor: Keep in mind however that the first floor is the easiest one.
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Prime Supervisor: As you go deeper, the patients you encounter will be harder to assess, their expressions of abnormality more... human.
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Prime Supervisor: Do not get fooled by their inhuman humanity. Sort them accordingly.
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Prime Supervisor: Do your Duty. For the Republic.
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=> END
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~ interfloor_2
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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=> END
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~ interfloor_3
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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=> END
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~ interfloor_4
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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=> END
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@@ -1,16 +0,0 @@
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||||
[remap]
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||||
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||||
importer="dialogue_manager"
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||||
importer_version=15
|
||||
type="Resource"
|
||||
uid="uid://b3y7dy7q7dfxw"
|
||||
path="res://.godot/imported/prime_supervisor_dredar.dialogue-dc68db47e708e107622e409e6c5a1a15.tres"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Dialogues/Patients/prime_supervisor_dredar.dialogue"
|
||||
dest_files=["res://.godot/imported/prime_supervisor_dredar.dialogue-dc68db47e708e107622e409e6c5a1a15.tres"]
|
||||
|
||||
[params]
|
||||
|
||||
defaults=true
|
||||
@@ -1 +0,0 @@
|
||||
initial_emotion="neutral"
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||||
@@ -1,124 +0,0 @@
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||||
~ interfloor_0
|
||||
|
||||
do Patient.marker.fill(0)
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||||
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24])
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||||
|
||||
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
|
||||
|
||||
Prime Supervisor Loeveth: [#neutral] Greetings, employee. I am Prime Supervisor Loeveth. I shall be overseeing your labor in this facility.
|
||||
Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be overstated. Would you like one last reminder of your duties ?
|
||||
|
||||
- It's fine, I already know what to do.
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||||
Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me.
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||||
Prime Supervisor Loeveth: [#neutral] The Republic withstands.
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||||
- The Republic shelters.
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||||
set Globals.event_index = 1
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||||
do Globals.next_event.emit(1)
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||||
=> END
|
||||
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||||
- Yes, my memory could use some refreshing.
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||||
Prime Supervisor Loeveth: [#neutral] As you may recall, a new blight is wreaking havoc upon our world. People from all over the globe are turning into [color=red]Abnormals[/color]. Alien creatures devoid of humanity.
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||||
Prime Supervisor Loeveth: [#neutral] Individuals with psychological vulnerabilities seem to be the most likely to undergo abnormality conversion.
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||||
Prime Supervisor Loeveth: [#neutral] This facility securely confines Abnormals for research and containment purposes. Patients suspected of Abnormality conversion are sent here for further screening expertise.
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||||
Prime Supervisor Loeveth: [#neutral] Your task is to separate [color=green]Normal[/color] humans from [color=red]Abnormals[/color]. [color=green]Release[/color] humans. [color=red]Terminate[/color] Abnormals.
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||||
|
||||
~ part_1
|
||||
- How do I differentiate normal people from abnormals ? [if Patient.dialog_tree[21] == "not_asked"]
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||||
set Patient.dialog_tree[21] = "asked"
|
||||
Prime Supervisor Loeveth: [#neutral] Thorough pre-screening assessment identified [color=dark_orange]marker symptoms[/color] relevant to Abnormality conversion in every patient, regardless of its normality status.
|
||||
Prime Supervisor Loeveth: [#neutral] If you identify in a patient new [color=dark_orange]marker symptoms[/color] [color=red]that were not detected by pre-screening[/color], that patient is an [color=red]Abnormal[/color]. Otherwise, it is human.
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||||
Prime Supervisor Loeveth: [#neutral] Read the [color=blue]manual[/color] on your desk for further details.
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||||
=> part_1
|
||||
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||||
- What do you mean, "Terminate" ? [if Patient.dialog_tree[22] == "not_asked"]
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||||
set Patient.dialog_tree[22] = "asked"
|
||||
Prime Supervisor Loeveth: [#neutral] An ominous word that may sound more sinister than it actually is. Terminated patients are merely processed for further Research. We are not delivering mindless kinetic violence upon them.
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||||
- Being "processed" doesn't sound very pleasant, to say the least...
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||||
Prime Supervisor Loeveth: [#neutral] Do not commit the sin of compassion towards these creatures. We are terminating the threat they pose to public safety. We are terminating their pain. That is compassion enough.
|
||||
=> part_1
|
||||
- I understand, Prime Supervisor.
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||||
=> part_1
|
||||
|
||||
|
||||
- What tools do I have to accomplish such a task ? [if Patient.dialog_tree[23] == "not_asked"]
|
||||
set Patient.dialog_tree[23] = "asked"
|
||||
Prime Supervisor Loeveth: [#neutral] A silver tongue, and an endless supply of chemically-enhanced tea. That is all you need.
|
||||
Prime Supervisor Loeveth: [#neutral] Abnormals differ from us by their inability to apprehend the human psyche. Conversation is the best tool at your disposal to unveil their alien nature.
|
||||
Prime Supervisor Loeveth: [#neutral] Talk to them. Gain their trust. Then [color=red]terminate[/color] them.
|
||||
=> part_1
|
||||
|
||||
- Where do Abnormals come from ? What kind of pathogen is that ? [if Patient.dialog_tree[24] == "not_asked"]
|
||||
set Patient.dialog_tree[24] = "asked"
|
||||
Prime Supervisor Loeveth: [#neutral] No virus strain, no biological marker have been identified so far. Abnormality seems to be a purely... psychiatric condition. As incomprehensible as it may sound.
|
||||
Prime Supervisor Loeveth: [#neutral] Which makes your work all the more vital. The more Abnormals you successfully identify, the more data we have to further research.
|
||||
=> part_1
|
||||
|
||||
- I am ready to start.
|
||||
Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me.
|
||||
Prime Supervisor Loeveth: [#neutral] The Republic withstands.
|
||||
- The Republic shelters.
|
||||
set Globals.event_index = 1
|
||||
do Globals.next_event.emit(1)
|
||||
=> END
|
||||
|
||||
|
||||
|
||||
~ interfloor_1
|
||||
|
||||
do Patient.marker.fill(0)
|
||||
set Patient.dialog_tree = Patient.build_dialog_tree([])
|
||||
|
||||
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
|
||||
|
||||
Prime Supervisor: Well done, employee. You are showing great promise.
|
||||
Prime Supervisor: Keep in mind however that the first floor is the easiest one.
|
||||
Prime Supervisor: As you go deeper, the patients you encounter will be harder to assess, their expressions of abnormality more... human.
|
||||
Prime Supervisor: Do not get fooled by their inhuman humanity. Sort them accordingly.
|
||||
Prime Supervisor: Your [color=blue]journal[/color] has been updated with new symptoms to identify. Make sure to read it before your next patient.
|
||||
Prime Supervisor: Do your Duty. For the Republic.
|
||||
|
||||
set Globals.event_index = 1
|
||||
do Globals.next_event.emit(1)
|
||||
=> END
|
||||
|
||||
|
||||
|
||||
~ interfloor_2
|
||||
|
||||
do Patient.marker.fill(0)
|
||||
set Patient.dialog_tree = Patient.build_dialog_tree([])
|
||||
|
||||
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
|
||||
|
||||
WORK_IN_PROGRESS
|
||||
set Globals.event_index = 1
|
||||
do Globals.next_event.emit()
|
||||
=> END
|
||||
|
||||
|
||||
|
||||
~ interfloor_3
|
||||
|
||||
do Patient.marker.fill(0)
|
||||
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
|
||||
|
||||
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
|
||||
|
||||
WORK_IN_PROGRESS
|
||||
set Globals.event_index = 1
|
||||
do Globals.next_event.emit(1)
|
||||
=> END
|
||||
|
||||
|
||||
|
||||
~ interfloor_4
|
||||
|
||||
do Patient.marker.fill(0)
|
||||
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
|
||||
|
||||
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
|
||||
|
||||
WORK_IN_PROGRESS
|
||||
set Globals.event_index = 1
|
||||
do Globals.next_event.emit(1)
|
||||
=> END
|
||||
@@ -1,16 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="dialogue_manager"
|
||||
importer_version=15
|
||||
type="Resource"
|
||||
uid="uid://bb0l3seja0ujb"
|
||||
path="res://.godot/imported/prime_supervisor_loeveth.dialogue-3fdb1107055b21b9eb4fc7fbee931c24.tres"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Dialogues/Patients/prime_supervisor_loeveth.dialogue"
|
||||
dest_files=["res://.godot/imported/prime_supervisor_loeveth.dialogue-3fdb1107055b21b9eb4fc7fbee931c24.tres"]
|
||||
|
||||
[params]
|
||||
|
||||
defaults=true
|
||||
@@ -1 +0,0 @@
|
||||
initial_emotion="neutral"
|
||||
Reference in New Issue
Block a user