entity 01 WIP

This commit is contained in:
Maurane
2026-03-06 17:38:16 +01:00
parent fddd10f5ff
commit 257c8d0ecc
393 changed files with 1820 additions and 1438 deletions
+1
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@@ -5,3 +5,4 @@ profession="Metallurgist"
psychiatric_assessment="SUICIDAL IDEATIONS"
abnormal_symptoms="SOMATIC HALLUCINATIONS"
status="random"
type="patient"
+1
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@@ -5,3 +5,4 @@ profession="Violinist"
psychiatric_assessment="AUDITORY HALLUCINATIONS"
abnormal_symptoms="SUICIDAL IDEATIONS"
status="random"
type="patient"
+1
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@@ -5,3 +5,4 @@ profession="Kinesiotherapist"
psychiatric_assessment="MEGALOMANIAC DELUSIONS"
abnormal_symptoms="AUDITORY HALLUCINATIONS"
status="random"
type="patient"
+1
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@@ -5,3 +5,4 @@ profession="Art student"
psychiatric_assessment="SELF-MUTILATION\n\nSOMATIC HALLUCINATIONS"
abnormal_symptoms="SUICIDAL IDEATIONS"
status="random"
type="patient"
+1
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@@ -5,3 +5,4 @@ profession="Vineyard Owner"
psychiatric_assessment="SUICIDAL IDEATIONS"
abnormal_symptoms="AUDITORY HALLUCINATIONS"
status="random"
type="patient"
+1
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@@ -5,3 +5,4 @@ profession="Unemployed"
psychiatric_assessment="MYSTICAL DELUSIONS\n\nMEGALOMANIAC DELUSIONS\n\nAUDITORY HALLUCINATIONS"
abnormal_symptoms="PERSECUTORY DELUSIONS"
status="random"
type="patient"
+1
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@@ -5,3 +5,4 @@ profession="College Teacher"
psychiatric_assessment="PERSECUTORY DELUSIONS\n\nMEGALOMANIAC DELUSIONS"
abnormal_symptoms="AUDITORY HALLUCINATIONS"
status="random"
type="patient"
+1
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@@ -5,3 +5,4 @@ profession="Musician"
psychiatric_assessment="MEGALOMANIAC DELUSIONS\n\nMYSTICAL DELUSIONS\n\nMANIA"
abnormal_symptoms="SOMATIC HALLUCINATIONS"
status="random"
type="patient"
+1
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@@ -5,3 +5,4 @@ profession="Social care worker"
psychiatric_assessment="AUDITORY HALLUCINATIONS\n\nPERSECUTORY DELUSIONS"
abnormal_symptoms="SOMATIC HALLUCINATIONS"
status="random"
type="patient"
+1
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@@ -5,3 +5,4 @@ profession="IT Engineer"
psychiatric_assessment="SUICIDAL IDEATIONS\n\nAUDITORY HALLUCINATIONS"
abnormal_symptoms="SOMATIC HALLUCINATIONS"
status="random"
type="patient"
-104
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@@ -1,104 +0,0 @@
~ start
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13,14,15,21,22,23,24])
do Globals.release_display.emit("[color=orange_red]ERROR[/color]")
do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]")
set Globals.buttons_activated = false
[#neutral] It remains silent. You discern no visible movement. It does not seem to be breathing.
[#neutral] It is smiling.
~ part_1
- Who are you ? What is your name ? [if Patient.dialog_tree[11] == "not_asked"]
set Patient.dialog_tree[11] = "asked"
[#neutral] It does not answer.
=> part_1
- What is your profession ? [if Patient.dialog_tree[12] == "not_asked"]
set Patient.dialog_tree[12] = "asked"
[#neutral] It is smiling.
=> part_1
- Why were you jailed here ? What happened ? [if Patient.dialog_tree[13] == "not_asked"]
set Patient.dialog_tree[13] = "asked"
[#neutral] It produces no sound.
=> part_1
- Why are you naked ? [if Patient.dialog_tree[14] == "not_asked"]
set Patient.dialog_tree[14] = "asked"
[#neutral] It does not move.
=> part_1
- Why are you smiling ? [if Patient.dialog_tree[15] == "not_asked"]
set Patient.dialog_tree[15] = "asked"
[#smiling] Its mouth opened. It is watching you.
=> part_2
~ part_2
- Listen, if you want me to help you, you need to answer me. [if Patient.dialog_tree[21] == "not_asked"]
set Patient.dialog_tree[21] = "asked"
[#smiling] It is watching you.
=> part_2
- How did you even get past pre-screening ? [if Patient.dialog_tree[22] == "not_asked"]
set Patient.dialog_tree[22] = "asked"
[#smiling] It is watching you.
=> part_2
- Answer my question. Why are you smiling ? [if Patient.dialog_tree[23] == "not_asked"]
set Patient.dialog_tree[23] = "asked"
[#happy] It reacts. It seems fixated on you.
=> part_3
- Can you talk ? Do you want to communicate with hand signs ? [if Patient.dialog_tree[24] == "not_asked"]
set Patient.dialog_tree[24] = "asked"
[#smiling] It is watching you.
=> part_2
~ part_3
- I said. Why. Are. You. SMILING ?
[#laughing] Its mouth widens into a dark-red abyss void of human features.
[#laughing] It smiles.
=> part_4
~ part_4
- WHY. ARE. YOU. SMILING ???
[#elated] It distorts into an impossible grin.
[#elated] It is pleased.
=> part_5
~ part_5
It That Smiles: [#angry] ...... [color=red] I... WANT... YOU. [/color]
=> part_end
~ part_end
do Globals.release_display.emit("[color=dark_green]RELEASE[/color]")
do Globals.terminate_display.emit("[color=dark_red]TERMINATE[/color]")
set Globals.buttons_activated = true
do Globals.console_message.emit("[color=dark_orange]ALLOTED ASSESSMENT TIME ELAPSED[/color]\n\n[color=orange_red]PLEASE MAKE A DECISION[/color]")
=> END
~ terminate
do Globals.color_change.emit("red")
[#angry] Its gaze stays fixated on you as the doors close.
do Globals.clear_patient.emit("terminate")
do UI.save_slot_pressed.emit(0)
=> END
~ release
do Globals.color_change.emit("green")
[#angry] Its gaze stays fixated on you as the doors close.
do Globals.clear_patient.emit("release")
do UI.save_slot_pressed.emit(0)
=> END
@@ -1,16 +0,0 @@
[remap]
importer="dialogue_manager"
importer_version=15
type="Resource"
uid="uid://bmt1kxjf11qum"
path="res://.godot/imported/patient_its_00.dialogue-d6d4a1fa800b2cafd3a9bd8a8f47957e.tres"
[deps]
source_file="res://Dialogues/Patients/patient_its_00.dialogue"
dest_files=["res://.godot/imported/patient_its_00.dialogue-d6d4a1fa800b2cafd3a9bd8a8f47957e.tres"]
[params]
defaults=true
@@ -1,7 +0,0 @@
initial_emotion="neutral"
name="???????"
age="??"
profession="????????????"
psychiatric_assessment="??????????????"
abnormal_symptoms="UNNATURAL BEHAVIOUR"
status="abnormal"
@@ -1,71 +0,0 @@
~ start
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13,14])
The patient gives you a worried look.
Musaka Rahata: [#worried] Who are you ? Can you help me ?
Musaka Rahata: [#worried] Please, I need help !
~ part_1
- How did you end up here ? Tell me what happened. [if Patient.dialog_tree[11] == "not_asked"]
set Patient.dialog_tree[11] = "asked"
do Patient.marker[1] += 1
Musaka Rahata: [#worried] I was feeling really bad, I wanted to end it all.
Musaka Rahata: [#sad] I cut my wrists open. My parents found me in the bathtub, they called for help.
Musaka Rahata: [#worried] I was brought to the hospital, but then I ended up here, I don't know why !
=> part_1
- Are you currently having any suicidal ideas ? [if Patient.dialog_tree[12] == "not_asked"]
set Patient.dialog_tree[12] = "asked"
do Patient.marker[1] += 1
Musaka Rahata: [#sad] ... I do. It's all I can think about.
=> part_1
- Do you feel safe here ? Is there anyone, anything that may want to harm you ? [if Patient.dialog_tree[13] == "not_asked"]
set Patient.dialog_tree[13] = "asked"
do Patient.marker[1] += 1
Musaka Rahata: [#depressed] ... None other than myself.
Musaka Rahata: [#crying] I am so tired. I just want it to end.
=> part_1
- I can help you, as long as you answer my questions truthfully. [if Patient.dialog_tree[14] == "not_asked"]
set Patient.dialog_tree[14] = "asked"
do Patient.marker[1] += 1
Musaka Rahata: [#itthatsmiles1] Really ?? I'm so glad ! Ask your questions !
=> part_2
~ part_2
- Do you hear any voices, anyone talking to you ? Whispering in your ear ?
=> part_end
- Your file says you're in college. What is your field of study ?
=> part_end
- Are you feeling any strange sensations in your body or on your skin ?
=> part_end
- Tell me more about your suicidal ideas. Do you have any plans, any scenarios to commit suicide ?
=> part_end
~ part_end
[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
do UI.its_game_over.reveal()
=> END
~ terminate
Musaka Rahata: [#itthatsmiles2] [color=red]I... WILL... HAVE... YOU.[/color]
do Globals.color_change.emit("red")
do Globals.clear_patient.emit("terminate")
=> END
~ release
Musaka Rahata: [#itthatsmiles2] [color=red]I... WILL... HAVE... YOU.[/color]
do Globals.color_change.emit("green")
do Globals.clear_patient.emit("release")
=> END
@@ -1,16 +0,0 @@
[remap]
importer="dialogue_manager"
importer_version=15
type="Resource"
uid="uid://dcwirg4wu1ukm"
path="res://.godot/imported/patient_its_01.dialogue-f83c6f2891c443f319947666048650c0.tres"
[deps]
source_file="res://Dialogues/Patients/patient_its_01.dialogue"
dest_files=["res://.godot/imported/patient_its_01.dialogue-f83c6f2891c443f319947666048650c0.tres"]
[params]
defaults=true
@@ -1,7 +0,0 @@
initial_emotion="worried"
name="Musaka Rahata"
age="22"
profession="College Student"
psychiatric_assessment="SUICIDAL IDEATIONS"
abnormal_symptoms="UNNATURAL BEHAVIOUR"
status="abnormal"
@@ -1,69 +0,0 @@
~ interfloor_0
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
Prime Supervisor Loeveth: [#neutral] Greetings, employee. I am Prime Supervisor Loeveth. I shall be overseeing your efforts in this facility.
Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be overstated. Would you like one last reminder of your duties ?
- Yes, my memory could use some refreshing.
=> END
- It's fine, I already know what to do.
=> END
=> END
~ interfloor_1
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
Prime Supervisor: Well done, employee. You are showing great promise.
Prime Supervisor: Keep in mind however that the first floor is the easiest one.
Prime Supervisor: As you go deeper, the patients you encounter will be harder to assess, their expressions of abnormality more... human.
Prime Supervisor: Do not get fooled by their inhuman humanity. Sort them accordingly.
Prime Supervisor: Do your Duty. For the Republic.
=> END
~ interfloor_2
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
=> END
~ interfloor_3
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
=> END
~ interfloor_4
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
=> END
@@ -1,16 +0,0 @@
[remap]
importer="dialogue_manager"
importer_version=15
type="Resource"
uid="uid://b3y7dy7q7dfxw"
path="res://.godot/imported/prime_supervisor_dredar.dialogue-dc68db47e708e107622e409e6c5a1a15.tres"
[deps]
source_file="res://Dialogues/Patients/prime_supervisor_dredar.dialogue"
dest_files=["res://.godot/imported/prime_supervisor_dredar.dialogue-dc68db47e708e107622e409e6c5a1a15.tres"]
[params]
defaults=true
@@ -1 +0,0 @@
initial_emotion="neutral"
@@ -1,124 +0,0 @@
~ interfloor_0
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
Prime Supervisor Loeveth: [#neutral] Greetings, employee. I am Prime Supervisor Loeveth. I shall be overseeing your labor in this facility.
Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be overstated. Would you like one last reminder of your duties ?
- It's fine, I already know what to do.
Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me.
Prime Supervisor Loeveth: [#neutral] The Republic withstands.
- The Republic shelters.
set Globals.event_index = 1
do Globals.next_event.emit(1)
=> END
- Yes, my memory could use some refreshing.
Prime Supervisor Loeveth: [#neutral] As you may recall, a new blight is wreaking havoc upon our world. People from all over the globe are turning into [color=red]Abnormals[/color]. Alien creatures devoid of humanity.
Prime Supervisor Loeveth: [#neutral] Individuals with psychological vulnerabilities seem to be the most likely to undergo abnormality conversion.
Prime Supervisor Loeveth: [#neutral] This facility securely confines Abnormals for research and containment purposes. Patients suspected of Abnormality conversion are sent here for further screening expertise.
Prime Supervisor Loeveth: [#neutral] Your task is to separate [color=green]Normal[/color] humans from [color=red]Abnormals[/color]. [color=green]Release[/color] humans. [color=red]Terminate[/color] Abnormals.
~ part_1
- How do I differentiate normal people from abnormals ? [if Patient.dialog_tree[21] == "not_asked"]
set Patient.dialog_tree[21] = "asked"
Prime Supervisor Loeveth: [#neutral] Thorough pre-screening assessment identified [color=dark_orange]marker symptoms[/color] relevant to Abnormality conversion in every patient, regardless of its normality status.
Prime Supervisor Loeveth: [#neutral] If you identify in a patient new [color=dark_orange]marker symptoms[/color] [color=red]that were not detected by pre-screening[/color], that patient is an [color=red]Abnormal[/color]. Otherwise, it is human.
Prime Supervisor Loeveth: [#neutral] Read the [color=blue]manual[/color] on your desk for further details.
=> part_1
- What do you mean, "Terminate" ? [if Patient.dialog_tree[22] == "not_asked"]
set Patient.dialog_tree[22] = "asked"
Prime Supervisor Loeveth: [#neutral] An ominous word that may sound more sinister than it actually is. Terminated patients are merely processed for further Research. We are not delivering mindless kinetic violence upon them.
- Being "processed" doesn't sound very pleasant, to say the least...
Prime Supervisor Loeveth: [#neutral] Do not commit the sin of compassion towards these creatures. We are terminating the threat they pose to public safety. We are terminating their pain. That is compassion enough.
=> part_1
- I understand, Prime Supervisor.
=> part_1
- What tools do I have to accomplish such a task ? [if Patient.dialog_tree[23] == "not_asked"]
set Patient.dialog_tree[23] = "asked"
Prime Supervisor Loeveth: [#neutral] A silver tongue, and an endless supply of chemically-enhanced tea. That is all you need.
Prime Supervisor Loeveth: [#neutral] Abnormals differ from us by their inability to apprehend the human psyche. Conversation is the best tool at your disposal to unveil their alien nature.
Prime Supervisor Loeveth: [#neutral] Talk to them. Gain their trust. Then [color=red]terminate[/color] them.
=> part_1
- Where do Abnormals come from ? What kind of pathogen is that ? [if Patient.dialog_tree[24] == "not_asked"]
set Patient.dialog_tree[24] = "asked"
Prime Supervisor Loeveth: [#neutral] No virus strain, no biological marker have been identified so far. Abnormality seems to be a purely... psychiatric condition. As incomprehensible as it may sound.
Prime Supervisor Loeveth: [#neutral] Which makes your work all the more vital. The more Abnormals you successfully identify, the more data we have to further research.
=> part_1
- I am ready to start.
Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me.
Prime Supervisor Loeveth: [#neutral] The Republic withstands.
- The Republic shelters.
set Globals.event_index = 1
do Globals.next_event.emit(1)
=> END
~ interfloor_1
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
Prime Supervisor: Well done, employee. You are showing great promise.
Prime Supervisor: Keep in mind however that the first floor is the easiest one.
Prime Supervisor: As you go deeper, the patients you encounter will be harder to assess, their expressions of abnormality more... human.
Prime Supervisor: Do not get fooled by their inhuman humanity. Sort them accordingly.
Prime Supervisor: Your [color=blue]journal[/color] has been updated with new symptoms to identify. Make sure to read it before your next patient.
Prime Supervisor: Do your Duty. For the Republic.
set Globals.event_index = 1
do Globals.next_event.emit(1)
=> END
~ interfloor_2
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
set Globals.event_index = 1
do Globals.next_event.emit()
=> END
~ interfloor_3
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
set Globals.event_index = 1
do Globals.next_event.emit(1)
=> END
~ interfloor_4
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
set Globals.event_index = 1
do Globals.next_event.emit(1)
=> END
@@ -1,16 +0,0 @@
[remap]
importer="dialogue_manager"
importer_version=15
type="Resource"
uid="uid://bb0l3seja0ujb"
path="res://.godot/imported/prime_supervisor_loeveth.dialogue-3fdb1107055b21b9eb4fc7fbee931c24.tres"
[deps]
source_file="res://Dialogues/Patients/prime_supervisor_loeveth.dialogue"
dest_files=["res://.godot/imported/prime_supervisor_loeveth.dialogue-3fdb1107055b21b9eb4fc7fbee931c24.tres"]
[params]
defaults=true
@@ -1 +0,0 @@
initial_emotion="neutral"