entity 01 WIP

This commit is contained in:
Maurane
2026-03-06 17:38:16 +01:00
parent fddd10f5ff
commit 257c8d0ecc
393 changed files with 1820 additions and 1438 deletions
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~ start
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.release_display.emit("[color=orange_red]ERROR[/color]")
do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]")
set Globals.buttons_activated = false
[#peaceful] A pale man stands before you, seemingly naked, eyes and mouth shut, looking somehow muscular and famished at the same time.
~ part_1
- Who are you ?
=> part_2
- What do you want ?
=> part_2
- What did you do ? Why's my computer malfunctioning ?
=> part_2
- Why are you naked ?
=> part_2
- Listen up you starving old fart, you better stop whatever bullshit you're doing, or you're in for a reaaally bad time.
=> part_2
~ part_2
do Patient.marker[1] = 2
????: [#peaceful] ...
[#neutral] As he opens his eye and mouths, a ragged, raspy voice pours out of both his mouths, every vowel trickling down squirming, blood-red tongues.
~ part_2_0
????: [#neutral] [color=orange]... iS... tHe SkY... bLuE ?[/color]
- What the fuck is this oh my god [if Patient.dialog_tree[21] == "not_asked"]
set Patient.dialog_tree[21] = "asked"
=> part_angry
- How do you even eat ? Do you throw food in both your mouths at the same time ? [if Patient.dialog_tree[22] == "not_asked"]
set Patient.dialog_tree[22] = "asked"
=> part_angry
- That would depend on the definition of "blue". [if Patient.dialog_tree[23] == "not_asked"]
set Patient.dialog_tree[23] = "asked"
=> part_angry
- No, the sky is not blue.
=> part_angry
- Yes, the sky is blue indeed.
=> part_3
~ part_3
do Patient.marker[1] = 3
[#smiling] The creature's facial features stretch. It seems pleased.
~ part_3_0
[#neutral] [color=orange_red]... dO YoU... lIke ME ?[/color]
- Yes, I do.
=> part_angry
- You look frankly disgusting.
=> part_4
- We barely know each other, give it some time, dude.
=> part_4
- You remind me of when I wake up, but infinitely worse.
=> part_4
- You are beautiful. Never let anyone tell you otherwise.
=> part_angry
~ part_4
do Patient.marker[1] = 4
[#smiling] The creature's facial features stretch. It seems pleased.
~ part_4_0
~ part_5
do Patient.marker[1] = 5
[#smiling] The creature's facial features stretch. It seems pleased.
~ part_5_0
~ part_angry
if Patient.marker[2] >= 2
=> part_bad_end
else
do Patient.marker[2] += 1
if Patient.marker[2] == 1
[#irritated] The creature's mouths distort with annoyance. Provoking it again seems unwise.
????: [#angry] [color=orange_red]... aNsWeR... ME.[/color]
elif Patient.marker[2] == 2
[#angry] The creature's eye reddens with exasperation. Angering it again is akin to certain death.
????: [#angry] [color=red]... eNoUgH... pRaTTlE.[/color]
if Patient.marker[1] == 2
=> part_2_0
elif Patient.marker[1] == 3
=> part_3_0
elif Patient.marker[1] == 4
=> part_4_0
elif Patient.marker[1] == 5
=> part_5_0
~ part_bad_end
[#abnormal1] The creature howls with rage at your answers. As its features contort in a grotesque parody of fury, you feel your mind melt into nothingness.
do UI.entity_game_over.reveal()
=> END
~ terminate
Musaka Rahata: [#itthatsmiles2] [color=red]I... WILL... HAVE... YOU.[/color]
do Globals.color_change.emit("red")
do Globals.clear_patient.emit("terminate")
=> END
~ release
Musaka Rahata: [#itthatsmiles2] [color=red]I... WILL... HAVE... YOU.[/color]
do Globals.color_change.emit("green")
do Globals.clear_patient.emit("release")
=> END