small changes

This commit is contained in:
2025-06-16 01:12:48 +02:00
parent fb74a1cd10
commit 2515716591
13 changed files with 86 additions and 87 deletions
+9 -2
View File
@@ -14,20 +14,26 @@ signal transition_finished
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Hiding masks
big_fading.visible = false
small_fading.visible = false
mask.visible = false
#Connecting signals
big_animation.connect("animation_finished", _on_animation_finished)
small_animation.connect("animation_finished", _on_animation_finished)
func _on_animation_finished(anim_name):
#Fades back to normal when fade_to_black is done
if anim_name == "fade_to_black":
fading_finished.emit()
big_animation.play("fade_to_normal")
small_animation.play("fade_to_normal")
#Resets everything when fading_to_normal is done
elif anim_name == "fade_to_normal":
transition_finished.emit()
Globals.is_transitioning = false
@@ -53,10 +59,11 @@ func fading(size):
#Transitions the scenes
func transition(fading_screen_size, scenes_to_hide, scenes_to_show):
#Fade in and out
fading(fading_screen_size)
await self.fading_finished
#When the screen is black from fading, change the shown scenes before it fades back to normal
for scene in scenes_to_hide:
scene.hide()
for scene in scenes_to_show: