small changes

This commit is contained in:
2025-06-16 01:12:48 +02:00
parent fb74a1cd10
commit 2515716591
13 changed files with 86 additions and 87 deletions
+5 -10
View File
@@ -1,30 +1,25 @@
extends CanvasLayer
signal new_game_pressed
signal load_pressed
signal settings_pressed
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Connecting signals
$TitleScreen/MenuContainer/NewGame.pressed.connect(_on_new_game_pressed)
$TitleScreen/MenuContainer/Load.pressed.connect(_on_load_pressed)
$TitleScreen/MenuContainer/Settings.pressed.connect(_on_settings_pressed)
$TitleScreen/MenuContainer/QuitGame.pressed.connect(_on_quit_game_pressed)
#Hiding everything
self.hide()
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_new_game_pressed() -> void:
new_game_pressed.emit()
print("Starting New Game...")
@@ -33,9 +28,9 @@ func _on_load_pressed():
TransitionScreen.mask.visible = true
func _on_settings_pressed() -> void:
settings_pressed.emit()
pass