Début du dialogue_screens

This commit is contained in:
Maurane
2025-06-06 17:29:14 +02:00
parent ca30842314
commit 16221a9e33
10 changed files with 121 additions and 43 deletions
+7 -11
View File
@@ -3,14 +3,14 @@ extends CanvasLayer
@onready var intro_text_container = $MarginContainer/IntroBoxContainer/TextContainer
@onready var skip = $SkipContainer/SkipButton
signal on_skip_request
signal on_transition_finished
signal skip_request
signal next_slide
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
skip.pressed.connect(_on_skip_pressed)
self.connect("on_skip_request", _on_skip_request)
self.connect("skip_request", _on_skip_request)
self.hide()
for node in intro_text_container.get_children():
@@ -19,21 +19,17 @@ func _ready() -> void:
func _on_skip_pressed():
if Globals.is_transitioning == false:
on_skip_request.emit()
else:
pass
skip_request.emit()
func _input(event):
if event is InputEventKey and event.pressed and Globals.is_transitioning == false:
if event.keycode == KEY_SPACE:
on_skip_request.emit()
if event is InputEventKey and event.is_action_released("ui_accept"):
skip_request.emit()
func _on_skip_request():
if Globals.is_transitioning == false:
on_transition_finished.emit()
next_slide.emit()
# Called every frame. 'delta' is the elapsed time since the previous frame.